HTML Encoding and Default Values⤴
<TextureTransformMatrix3D
matrix='1,0,0,0'
metadata='X3DMetadataObject'
></TextureTransformMatrix3D>
Inheritance⤴
- X3DNode(18)
- X3DAppearanceChildNode(9)
- X3DTextureTransformNode(3)
- TextureTransformMatrix3D
Constructor⤴
-
TextureTransformMatrix3D(ctx)⤴
-
Constructor for TextureTransformMatrix3D
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
matrix | SFMatrix4f | 1,0,0,0 | The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to modify the texture. Any set of values is permitted. | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information |