HTML Encoding and Default Values⤴
<TextureProperties
anisotropicDegree='1.0'
borderColor='0,0,0,0'
borderWidth='0'
boundaryModeR='"REPEAT"'
boundaryModeS='"REPEAT"'
boundaryModeT='"REPEAT"'
generateMipMaps='false'
magnificationFilter='"FASTEST"'
metadata='X3DMetadataObject'
minificationFilter='"FASTEST"'
textureCompression='"FASTEST"'
texturePriority='0'
></TextureProperties>
Inheritance⤴
- X3DNode(18)
- TextureProperties
Constructor⤴
-
TextureProperties(ctx)⤴
-
Constructor for TextureProperties
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
anisotropicDegree | SFFloat | 0 | The anisotropicDegree field describes the minimum degree of anisotropy to account for in texture filtering. A value of 1 implies no anisotropic filtering. Values above the system's maximum supported value will be clamped to the maximum allowed. | |||
borderColor | SFColorRGBA | 0,0,0,0 | The borderColor field describes the color to use for border pixels. | |||
borderWidth | SFInt32 | 0 | The borderWidth field describes the number of pixels to use for a texture border. | |||
boundaryModeR | SFString | "REPEAT" | The boundaryModeS field describes the way R texture coordinate boundaries are handled. This field only applies to three dimensional textures and shall be ignored by other texture types. | |||
boundaryModeS | SFString | "REPEAT" | The boundaryModeS field describes the way S texture coordinate boundaries are handled. | |||
boundaryModeT | SFString | "REPEAT" | The boundaryModeS field describes the way T texture coordinate boundaries are handled. | |||
generateMipMaps | SFBool | false | The generateMipMaps field describes whether mipmaps should be generated for the texture. Mipmaps are required for filtering modes with MIPMAP in their value. | |||
magnificationFilter | SFString | "FASTEST" | The magnificationFilter field describes the way textures are filtered when the image is smaller than the screen space representation. | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
minificationFilter | SFString | "FASTEST" | The minificationFilter field describes the way textures are filtered when the image is larger than the screen space representation. Modes with MIPMAP in the name require mipmaps. If mipmaps are not provided, the mode shall pick the corresponding non-mipmapped mode | |||
textureCompression | SFString | "FASTEST" | The textureCompression field specifies the preferred image compression method to be used during rendering. | |||
texturePriority | SFFloat | 0 | The texturePriority field describes the texture residence priority for allocating texture memory. Zero indicates the lowest priority and 1 indicates the highest priority. |