HTML Encoding and Default Values⤴
<Switch
bboxCenter='0,0,0'
bboxSize='-1,-1,-1'
children='X3DChildNode'
metadata='X3DMetadataObject'
render='true'
visible='true'
whichChoice='-1'
></Switch>
Inheritance⤴
- X3DNode(18)
- X3DChildNode(12)
- X3DBoundedObject(3)
- X3DGroupingNode(17)
- Switch
Constructor⤴
-
Switch(ctx)⤴
-
Constructor for Switch
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject | Center of the bounding box | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject | Size of the bounding box | |
children | MFNode | X3DChildNode | X3DGroupingNode | Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy. | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
render | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering | ||
visible | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering, alias for render | ||
whichChoice | SFInt32 | -1 | The whichChoice field specifies the index of the child to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing is chosen. |