HTML Encoding and Default Values⤴
<StaticGroup
bboxCenter='0,0,0'
bboxSize='-1,-1,-1'
bvhType=''jsBIH''
children='X3DChildNode'
debug='false'
maxDepth='-1'
maxObjectsPerNode='1'
metadata='X3DMetadataObject'
minRelativeBBoxSize='0.01'
render='true'
showDebugBoxVolumes='false'
visible='true'
></StaticGroup>
Inheritance⤴
- X3DNode(18)
- X3DChildNode(12)
- X3DBoundedObject(3)
- X3DGroupingNode(17)
- StaticGroup
Constructor⤴
-
StaticGroup(ctx)⤴
-
Constructor for StaticGroup
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject | Center of the bounding box | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject | Size of the bounding box | |
bvhType | SFString | 'jsBIH' | Defines the type of bvh to use. Supported are 'jsBIH', 'BIH' and 'OCTREE'. | |||
children | MFNode | X3DChildNode | X3DGroupingNode | Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy. | ||
debug | SFBool | false | Enables debugging. | |||
maxDepth | SFInt32 | -1 | ||||
maxObjectsPerNode | SFInt32 | 1 | ||||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
minRelativeBBoxSize | SFFloat | 01 | ||||
render | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering | ||
showDebugBoxVolumes | SFBool | false | Enable debug box volumes. | |||
visible | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering, alias for render |