HTML Encoding and Default Values⤴
<GeoElevationGrid
ccw='true'
creaseAngle='0'
geoGridOrigin='0,0,0'
geoOrigin='x3dom.nodeTypes.GeoOrigin'
geoSystem='['GD','WE']'
height='0,0'
lit='true'
metadata='X3DMetadataObject'
solid='true'
texCoord='x3dom.nodeTypes.X3DTextureCoordinateNode'
useGeoCache='true'
xDimension='0'
xSpacing='1.0'
yScale='1'
zDimension='0'
zSpacing='1.0'
></GeoElevationGrid>
Inheritance⤴
- X3DNode(18)
- X3DGeometryNode(12)
- GeoElevationGrid
Constructor⤴
-
GeoElevationGrid(ctx)⤴
-
Constructor for GeoElevationGrid
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
ccw | SFBool | true | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |||
creaseAngle | SFDouble | 0 | [0, inf] | The creaseAngle field affects how default normals are generated. If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. Crease angles shall be greater than or equal to 0.0 angle base units. | ||
geoGridOrigin | SFVec3d | 0,0,0 | The geoGridOrigin field specifies the geographic coordinate for the south-west corner (bottom-left) of the dataset. | |||
geoOrigin | SFNode | GeoOrigin | The geoOrigin field is used to specify a local coordinate frame for extended precision. | |||
geoSystem | MFString | ['GD','WE'] | {["GD", ...], ["UTM", ...], ["GC", ...]} | The geoSystem field is used to define the spatial reference frame. | ||
height | MFDouble | 0,0 | The height array contains xDimension × zDimension floating point values that represent elevation above the ellipsoid or the geoid, as appropriate. These values are given in row-major order from west to east, south to north. | |||
lit | SFBool | true | Specifies whether this geometry should be rendered with or without lighting. | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
solid | SFBool | true | X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
texCoord | SFNode | X3DTextureCoordinateNode | The texCoord field specifies per-vertex texture coordinates for the GeoElevationGrid node. If texCoord is NULL, default texture coordinates are applied to the geometry. | |||
useGeoCache | SFBool | true | X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | ||
xDimension | SFInt32 | 0 | [0, inf] | Defines the grid size in x. | ||
xSpacing | SFDouble | 0 | [0, inf] | When the geoSystem is "GD", xSpacing refers to the number of units of longitude in angle base units between adjacent height values. When the geoSystem is "UTM", xSpacing refers to the number of eastings (length base units) between adjacent height values | ||
yScale | SFFloat | 1 | [0, inf] | The yScale value can be used to produce a vertical exaggeration of the data when it is displayed. If this value is set greater than 1.0, all heights will appear larger than actual. | ||
zDimension | SFInt32 | 0 | [0, inf] | Defines the grid size in z. | ||
zSpacing | SFDouble | 0 | [0, inf] | When the geoSystem is "GD", zSpacing refers to the number of units of latitude in angle base units between vertical height values. When the geoSystem is "UTM", zSpacing refers to the number of northings (length base units) between vertical height values. |