HTML Encoding and Default Values⤴
<CollidableShape
bboxCenter='0,0,0'
bboxSize='-1,-1,-1'
enabled='true'
metadata='X3DMetadataObject'
render='true'
rotation='0,0,1,0'
shape='x3dom.nodeTypes.Shape'
transform='x3dom.nodeTypes.Transform'
translation='0,0,0'
visible='true'
></CollidableShape>
Inheritance⤴
- X3DNode(18)
- X3DChildNode(12)
- X3DBoundedObject(3)
- X3DNBodyCollidableNode(1)
- CollidableShape
Constructor⤴
-
CollidableShape(ctx)⤴
-
Constructor for CollidableShape
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject | Center of the bounding box | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject | Size of the bounding box | |
enabled | SFBool | true | X3DNBodyCollidableNode | The enabled field is used to specify whether a collidable object is eligible for collision detection interactions. | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
render | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering | ||
rotation | SFRotation | 0,0,1,0 | [0,1] | X3DNBodyCollidableNode | The rotation field defines rotation about the body's center that the collidable node occupies. | |
shape | SFNode | Shape | The shape field uses the geometry proxy for specifying which geometry best represents the collidable object. | |||
transform | SFNode | Transform | Transformation child node. | |||
translation | SFVec3f | 0,0,0 | (-inf, inf) | X3DNBodyCollidableNode | The translation field defines an offset from the body's center that the collidable node occupies. This can be used to place the collidable geometry in a different location relative to the actual rigid body that has the physics model being applied. | |
visible | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering, alias for render |