Class: PopGeometry

X3DOM
Component: Geometry3D

.nodeTypes. PopGeometry

The PopGeometry node provides a first, experimental implementation of the POP Buffer algorithm for progressive streaming of triangular mesh data.

HTML Encoding and Default Values

<PopGeometry attributeStride='0' bbMaxModF='1,1,1' bbMin='0,0,0' bbMinModF='0,0,0' bbShiftVec='0,0,0' ccw='true' colorOffset='0' colorPrecision='1' colorType='"Uint8"' coordType='"Uint16"' indexedRendering='true' levels='x3dom.nodeTypes.PopGeometryLevel' lit='true' maxBBSize='1,1,1' maxPrecisionLevel='-1' metadata='X3DMetadataObject' minPrecisionLevel='-1' normalOffset='0' normalPrecision='1' normalType='"Uint8"' numAnchorVertices='0' originalVertexCount='[0]' position='0,0,0' positionOffset='0' positionPrecision='2' precisionFactor='1.0' primType='['TRIANGLES']' size='1,1,1' solid='true' sphericalNormals='false' texcoordOffset='0' texcoordPrecision='2' texCoordType='"Uint16"' tightSize='1,1,1' useGeoCache='true' vertexBufferSize='0' vertexCount='[0]' ></PopGeometry>

Inheritance


Constructor

PopGeometry(ctx)

Constructor for PopGeometry

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
attributeStride SFInt32 0 Stride of all (interleaved) attributes, given in bytes.
bbMaxModF SFVec3f 1,1,1 The maximum coordinates of the bounding box, in a normalized range between [0,1], and given modulo maxBBSize.
bbMin SFVec3f 0,0,0 Minimum coordinates of the bounding box, in object coordinates.
bbMinModF SFVec3f 0,0,0 The minimum coordinates of the bounding box, in a normalized range between [0,1], and given modulo maxBBSize.
bbShiftVec SFVec3f 0,0,0 Field for internal use.
ccw SFBool true X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
colorOffset SFInt32 0 Offset, given in bytes, for the color attribute inside the interleaved attribute array.
colorPrecision SFInt32 1 Precision, given in bytes, for the components of the color attribute.
colorType SFString "Uint8" Field for internal use by the X3DOM renderer.
coordType SFString "Uint16" Field for internal use by the X3DOM renderer.
indexedRendering SFBool true Specifies whether this PopGeometry was encoded for indexed rendering.
levels MFNode PopGeometryLevel Number of levels of this pop geometry.
lit SFBool true X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
maxBBSize SFVec3f 1,1,1 The size of the bounding box used to quantize data in this geometry, which is usually the largest bounding box of all sub-meshes of a given mesh.
maxPrecisionLevel SFInt32 -1 Maximum precision level of this PopGeometry node. This can be used to clamp displayed precision - if the value is -1, no clamping takes place.
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
minPrecisionLevel SFInt32 -1 Minimum precision level of this PopGeometry node. This can be used to clamp displayed precision - if the value is -1, no clamping takes place.
normalOffset SFInt32 0 Offset, given in bytes, for the normal attribute inside the interleaved attribute array.
normalPrecision SFInt32 1 Precision, given in bytes, for the components of the normal attribute.
normalType SFString "Uint8" Field for internal use by the X3DOM renderer.
numAnchorVertices SFInt32 0 Number of anchor vertices (can be 0). Anchor vertices are used to keep some vertices on the bordes between sub-meshes fixed during refinement.
originalVertexCount MFInt32 [0] Vertex count at the highest possible level of precision.
position SFVec3f 0,0,0 X3DBinaryContainerGeometryNode
positionOffset SFInt32 0 Offset, given in bytes, for the position attribute inside the interleaved attribute array.
positionPrecision SFInt32 2 Precision, given in bytes, for the components of the position attribute.
precisionFactor SFFloat 0 Additional precision multiplication factor, for tuning the displayed precision.
primType MFString ['TRIANGLES'] X3DBinaryContainerGeometryNode
size SFVec3f 1,1,1 X3DBinaryContainerGeometryNode
solid SFBool true X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
sphericalNormals SFBool false Specifies whether this PopGeometry was encoded for rendering with spherical normals.
texcoordOffset SFInt32 0 Offset, given in bytes, for the texture coordinate attribute inside the interleaved attribute array.
texcoordPrecision SFInt32 2 Precision, given in bytes, for the components of the texture coordinate attribute.
texCoordType SFString "Uint16" Field for internal use by the X3DOM renderer.
tightSize SFVec3f 1,1,1 The size of the bounding box of this geometry, as it is used for culling.
useGeoCache SFBool true X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter.
vertexBufferSize SFInt32 0 Size of the vertex buffer, used to pre-allocate the buffer before downloading data.
vertexCount MFInt32 [0] X3DBinaryContainerGeometryNode


Properties

Access Name Type Inheritance Description
ErrorToleranceFactor Static class members (needed for stats)
powLUT Static LUT for LOD computation