HTML Encoding and Default Values⤴
<ElevationGrid
attrib='x3dom.nodeTypes.X3DVertexAttributeNode'
ccw='true'
color='x3dom.nodeTypes.X3DColorNode'
colorPerVertex='true'
creaseAngle='0'
height='[]'
lit='true'
metadata='X3DMetadataObject'
normal='x3dom.nodeTypes.Normal'
normalPerVertex='true'
solid='true'
texCoord='x3dom.nodeTypes.X3DTextureCoordinateNode'
useGeoCache='true'
xSpacing='1.0'
zDimension='0'
zSpacing='1.0'
></ElevationGrid>
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
attrib | MFNode | Shaders/X3DVertexAttributeNode | ||||
ccw | SFBool | true | Rendering/X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
color | SFNode | Rendering/X3DColorNode | The color field specifies per-vertex or per-quadrilateral colours for the ElevationGrid node depending on the value of colorPerVertex. If the color field is NULL, the ElevationGrid node is rendered with the overall attributes of the Shape node enclosing the ElevationGrid node. | |||
colorPerVertex | SFBool | true | The colorPerVertex field determines whether colours specified in the color field are applied to each vertex or each quadrilateral of the ElevationGrid node. If colorPerVertex is FALSE and the color field is not NULL, the color field shall specify a node derived from X3DColorNode containing at least (xDimension-1)×(zDimension-1) colours; one for each quadrilateral. If colorPerVertex is TRUE and the color field is not NULL, the color field shall specify a node derived from X3DColorNode containing at least xDimension × zDimension colours, one for each vertex. | |||
creaseAngle | SFFloat | 0 | [0, inf] | The creaseAngle field affects how default normals are generated. If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. Crease angles shall be greater than or equal to 0.0 angle base units. | ||
height | MFFloat | [] | The height field is an xDimension by zDimension array of scalar values representing the height above the grid for each vertex. | |||
lit | SFBool | true | Rendering/X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
normal | SFNode | Rendering/Normal | The normal field specifies per-vertex or per-quadrilateral normals for the ElevationGrid node. If the normal field is NULL, the browser shall automatically generate normals, using the creaseAngle field to determine if and how normals are smoothed across the surface. | |||
normalPerVertex | SFBool | true | The normalPerVertex field determines whether normals are applied to each vertex or each quadrilateral of the ElevationGrid node depending on the value of normalPerVertex. If normalPerVertex is FALSE and the normal node is not NULL, the normal field shall specify a node derived from X3DNormalNode containing at least (xDimension−1)×(zDimension−1) normals; one for each quadrilateral. If normalPerVertex is TRUE and the normal field is not NULL, the normal field shall specify a node derived from X3DNormalNode containing at least xDimension × zDimension normals; one for each vertex. | |||
solid | SFBool | true | Rendering/X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
texCoord | SFNode | Texturing/X3DTextureCoordinateNode | The texCoord field specifies per-vertex texture coordinates for the ElevationGrid node. If texCoord is NULL, default texture coordinates are applied to the geometry. | |||
useGeoCache | SFBool | true | Rendering/X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | ||
xSpacing | SFDouble | 0 | [0, inf] | |||
zDimension | SFInt32 | 0 | [0, inf] | Defines the grid size in z. | ||
zSpacing | SFDouble | 0 | [0, inf] |