Node: FloatVertexAttribute

X3D: 3.3
Component: Shaders
Status:
experimental

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➨ Fields

The FloatVertexAttribute node defines a set of per-vertex single-precision floating point attributes.

HTML Encoding and Default Values

<FloatVertexAttribute metadata='X3DMetadataObject' name='""' numComponents='4' value='[]' ></FloatVertexAttribute>

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
name SFString "" X3DVertexAttributeNode The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information.
numComponents SFInt32 4 [1..4] The numComponents field specifies how many consecutive floating point values should be grouped together per vertex. The length of the value field shall be a multiple of numComponents.
value MFFloat [] (-inf, inf) The value field specifies an arbitrary collection of floating point values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types is in the appropriate language-specific annex.