Node: BallJoint

X3D: 3.3
Component: RigidBodyPhysics
Status:
fully implemented

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➨ Fields

The BallJoint node represents an unconstrained joint between two bodies that pivot about a common anchor point.

HTML Encoding and Default Values

<BallJoint anchorPoint='0,0,0' body1='x3dom.nodeTypes.RigidBody' body2='x3dom.nodeTypes.RigidBody' forceOutput='"NONE"' metadata='X3DMetadataObject' ></BallJoint>

Inheritance


Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
anchorPoint SFVec3f 0,0,0 The common anchor point.
body1 SFNode RigidBody X3DRigidJointNode The first body to be joint by the node
body2 SFNode RigidBody X3DRigidJointNode The second rigid body to be joint by the node
forceOutput SFString "NONE" ["ALL", "NONE",...] X3DRigidJointNode The forceOutput field is used to control which output fields are to be generated for the next frame. In physics models, the amount of data that can be generated per frame can be quite extensive, particularly in complex models with a large number of joints. A typical application will need only a few of them, if any at all. This field is used to control which of those outputs the author requires to be generated. The values of the array are to describe the names, exactly, of the output field(s) that are to be updated at the start of the next frame. Two special values are defined: "ALL" and "NONE".
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information