Node: Transform

X3D: 3.3
Component: Grouping
Status:
experimental

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➨ Fields

The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. The translation, rotation, scale, scaleOrientation and center fields define a geometric 3D transformation.

HTML Encoding and Default Values

<Transform bboxCenter='0,0,0' bboxSize='-1,-1,-1' center='0,0,0' children='X3DChildNode' metadata='X3DMetadataObject' render='true' rotation='0,0,1,0' scale='1,1,1' scaleOrientation='0,0,1,0' translation='0,0,0' visible='true' ></Transform>

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bboxCenter SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject Center of the bounding box
bboxSize SFVec3f -1,-1,-1 [0, inf] or -1 X3DBoundedObject Size of the bounding box
center SFVec3f 0,0,0 The center field specifies a translation offset from the origin of the local coordinate system (0,0,0).
children MFNode X3DChildNode X3DGroupingNode Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy.
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
render SFBool true X3DBoundedObject Flag to enable/disable rendering
rotation SFRotation 0,0,1,0 The rotation field specifies a rotation of the coordinate system.
scale SFVec3f 1,1,1 The scale field specifies a non-uniform scale of the coordinate system. Scale values may have any value: positive, negative (indicating a reflection), or zero. A value of zero indicates that any child geometry shall not be displayed.
scaleOrientation SFRotation 0,0,1,0 The scaleOrientation specifies a rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The scaleOrientation applies only to the scale operation.
translation SFVec3f 0,0,0 The translation field specifies a translation to the coordinate system.
visible SFBool true X3DBoundedObject Flag to enable/disable rendering, alias for render